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61% of Male Students Say Games or Toys Sparked their Interest in STEM

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61% of Male Students Say Games or Toys Sparked their Interest in STEM

  
  
  
  

Are games a waste of time?  Games may be the path to Science, Technology, Engineering and Mathematics.  This infographic shows how 61% of male STEM college students say that games or toys sparked their interest in STEM; the top factor for men.

68% of female STEM college students say a teacher or class sparked their interest in STEM; the top factor for women

  • 80% of jobs in the next decade will require technology skills.
  • The U.S. ranks 25th out of 30 in an international assessment of high schoolers’ performance in math.
  • Only 16% of Bachelor's degrees in 2020 will specialize in STEM education.

The U.S. will have more than 1.2 million job openings in science, technology, engineering and math (STEM)-related occupations by 2018. These include scientists, doctors, software developers and engineers.

Yet, there will be a significant shortage of qualified college graduates to fill these careers.  For the U.S. to succeed and continue to play a leadership role in addressing tough global challenges, we must do a better job of engaging students in these subjects and encouraging them to pursue careers in STEM-related fields. Here is a look at how early education plays a part in inspiring students to seek a higher education in STEM and what motivates students to pursue STEM-related fields.

Since there are many statistics which shows that young men are the big players of video games, it is often thought they are "wasting time".  After reviewing this infographic, maybe playing games are part of their journey to becoming an engineer.

What appears to be a waste of time may be, in reality, the next step in many towards creating success.  If you are a young STEM college student looking at this infographic, you are probably seeing dollar signs...and you may be right.  It is time to leave the games and toys and move into the books. 




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